Gaming Industry Dynamics Simplified
Operators spend around $10 billion annually on selling and leasing new slot machines and systems to stay competitive. In North America, there are an estimated 1 million slot machines. The performance of these machines, measured by Win per Unit (WPU), affects how much operators can spend on new machines.
Condition 1: High-Performing Markets
- High-revenue machines allow operators to maintain and buy new ones.
- Options for disposing of used machines:
- Trade-in to manufacturers
- Sell to brokers or intermediaries
- Destroy
- Operators are often dissatisfied with the low returns from selling used machines.
Condition 2: Low-Performing Markets
- Low WPU markets choose to:
- Buy a mix of new and used machines
- Buy used machines only
- This increases demand in the secondary market.
Market Inefficiencies
- Sellers lack information about the resale value of used machines, benefiting brokers and manufacturers but not the original owners.
- Buyers face challenges in finding inventory and fair prices due to fragmented supply and limited eCommerce solutions.
Resolving Inefficiencies
- Digital marketplaces can improve efficiency by connecting buyers and sellers directly, reducing costs and middleman fees.
- Sellers can aggregate products for a better shopping experience, and buyers can find necessary parts and software.
Introducing SlotCycle
- SlotCycle is a digital marketplace for buying and selling gaming equipment.
- It offers:
- Listings and auctions for sellers
- Requests for buyers to find specific equipment
- Efficient workflows and access to third-party services like shipping and financing.