Gaming Industry Dynamics Simplified Leave a comment

Gaming Industry Dynamics Simplified

Operators spend around $10 billion annually on selling and leasing new slot machines and systems to stay competitive. In North America, there are an estimated 1 million slot machines. The performance of these machines, measured by Win per Unit (WPU), affects how much operators can spend on new machines.

Condition 1: High-Performing Markets

  • High-revenue machines allow operators to maintain and buy new ones.
  • Options for disposing of used machines:
    • Trade-in to manufacturers
    • Sell to brokers or intermediaries
    • Destroy
  • Operators are often dissatisfied with the low returns from selling used machines.

Condition 2: Low-Performing Markets

  • Low WPU markets choose to:
    • Buy a mix of new and used machines
    • Buy used machines only
  • This increases demand in the secondary market.

Market Inefficiencies

  • Sellers lack information about the resale value of used machines, benefiting brokers and manufacturers but not the original owners.
  • Buyers face challenges in finding inventory and fair prices due to fragmented supply and limited eCommerce solutions.

Resolving Inefficiencies

  • Digital marketplaces can improve efficiency by connecting buyers and sellers directly, reducing costs and middleman fees.
  • Sellers can aggregate products for a better shopping experience, and buyers can find necessary parts and software.

Introducing SlotCycle

  • SlotCycle is a digital marketplace for buying and selling gaming equipment.
  • It offers:
    • Listings and auctions for sellers
    • Requests for buyers to find specific equipment
    • Efficient workflows and access to third-party services like shipping and financing.

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